Technology in the Lives of Children and Youth

ONLINE / CRN 22970

Investigating the use of digital technology in young peoples' lives begins with questions: How do children use these technologies? What affordances do digital technologies allow and how might they effect the social, emotional, cognitive, and physical development of young people? Is all technology good? How can we help young people use technology in meaningful and socially responsible ways? The goals for this course are for students to be able to discuss in a critical manner the key issues surrounding technology in the lives of children and youth (birth to 18 years) and to apply existing technologies (virtual reality, mobile technology, computer games, smart toys, etc.) to the design of non-formal learning experiences for young people. Topics include media effects on children (language development, cognition, socialization); youth information behavior; social networking, data literacy, cyber bullying and civil online behavior; privacy and safety; digital identities; immersive technologies and gaming; the digital divide and social equity issues; and future trends. Each week students are expected to read and discuss two to three scholarly article or one scholarly book and at least one article from the popular press or a professional journal. They will also be asked to play/test various applications. Students will participate in a group project. The course is taught online, using platforms such as CourseWeb, Panopto and other applications as they arise.

Number of Credits


Leanne Bowler

Course Term


Course Category

Category D: Designated Courses

Course Year